Mobile Device Video Recording
Introduction: I hold an entire professional development class to teach our professors the many options and variable uses of the video recording feature of smart phones. Mobile learning with a tool like this fits the Horizon Report’s (2016) mid-term and long-term trends by transforming learning spaces and developing creative learning spaces. The analysis of this tool focuses on the power of mobile devices as video recorders to create content in conjunction of providing multiple means of representation, engagement, and expression. Below is my SWOT analysis from over 20 years as a video production professional and 4 years using video in higher education.

UDL Principles: The mobile video feature of phones allows for recording and streaming. These features are a powerful tool for representation, expression and engagement.
Representation: Video creation provides numerous opportunities for student centered content that allows for multiple forms of representation. Teachers can record lectures, assignments and feedback. Students or instructors can create videos for web, PowerPoint, lecture, or other activities to illustrate through multiple media formats. Videos that assist with translation, instructions, or understanding can provide options for comprehension. One can create video or audio clues or quizzes to highlight features or generate critical thinking. On-location video and audio content can assist with visualization. Information can be conveyed through through live, recorded or streamed media.
Action-Expression: Video projects, skits, plays, and storybooks provide options for expression and communication. Vlog style responses can be created for interpretation or communication of ideas. Video and audio recording can create opportunities for exploration of ideas and learning that supports planning or facilitates information management. Can show strategic thinking through re-editing of clips or provided content to encourage construction. Concerns, revelations, or other information sharing can go onto video message boards, classroom discussion forums, or other means of communication. Students can create video projects that show the process of doing their work to show planning and strategy development.
Engagement: Group projects, video feedback. Content and commentary expressing personal experience or interest. Video analysis of objects, ideas, or locations can go on in or outside the classroom to generate interest and engagement that is student activated. Self-guided learning through user created video can create relevance and value for ideas. Those who are scared of public speaking or ridicule can represent themselves beyond traditional submission or presentation by recording their work to reduce threats and distractions. Video of cultural engagement or personally relevant experiences provides diverse means of expression. Posting video to web for feedback, video collages or message boards. Engagement can by stimulated through video chat, face time and video messages that can provide instruction, assistance, or analysis. Video assessments, rubrics, or content review.
Classroom Applicaton: For instructors: Projects, field trips, and other activities can be recorded or live-streamed to another class. For problem solving assignments students can be given the option of recording their process to show their work or explain their reasoning. Students can teach the class by creating “how to” videos or mini-documentaries highlighting a topic. Topical speeches or presentations can be pre-recorded. Students can go to a museum and report on a piece of art or history. Lab activities can be recorded to show the steps involved. Math work or other types of step-based assignments can show strategic thinking and self-expression beyond paper and pencil.
Strengths | Weaknesses | Opportunities | Threats |
---|---|---|---|
Cross platform. High penetration of smartphones/mobile video recorder. Easy to use. Diverse uses. Multiple sharing options. Personal. Audio/video. Student controlled. Minimal start up. Used in any area of study. No special software. Does not require Wi-Fi or high speed. Usable at home. Video chat. Live streaming. | Requires smart phone/mobile recorder. Best with high-speed data. Cost of device (if not owned). All devices not equal. Distraction. Device bullying. Economic gap. | Creative expression. Group or Individual projects. Review/Assessment tool. Used in conjunction with other projects. Enhance in or out of class activity. Proof of work. Record lectures. Live or prerecorded work. Connect with students or classmates. | Cost. Limitation of phones in school. Stigma of students on phones in class. Availability for all students. Parental resistance. Underage appropriateness. |